Sinkronizacija govora u virtualnom 3D prostoru Synchronization of speech in the virtual 3D space Nikola Bačanek, Andrija Bernik, Damir Vusić Sažetak Glavni je cilj ovog rada pojasniti način izgovaranja pojedinog glasa, te sve to prenijeti na virtualni 3D model. Krajnji je cilj kao rezultat dobiti ispravan animirani 3D model koji radi vjernu snimulaciju govora, te postići prihvatljivu sinkronizaciju usana. Navedena sinkronizacija je nezaoblizana u svakoj kvalitetnoj video animaciji koja uključuje govor lika. Da bi eng. Lip Sync kao takav nastao, potrebno je proći kroz više koraka: od izrade samog 3D modela lika, pa sve do postupka animiranja. Glavni program korišten i opisivan u ovom članku je Autodesk Maya, no često će biti opisivani i drugi programi koji će držati veoma bitne uloge u izradi tekstura i zvučnog predloška, a to su Adobe Photoshop i Audacity. Ključne riječi: 3d modeliranje, animiranje, govor, sinkronizacija Abstract Th e main goal of this paper is to clarify the way of pronouncing a certain sound and transfer all that onto a virtual 3D model. Th e end goal is to get a valid animated 3D model as a result which makes a true speech simulation and to reach acceptable lip synchronization. Ditto synchronization is inevitable in any quality video animation that includes a speaking character. For Lip Sync to take place a few levels have to be passed: from the making of the 3D model itself to the process of animation. Th e main program that is being used and described in this article is Autodesk Maya, but very often other programs will be described which will have important roles in the making of textures and sound sample, and those are Adobe Photoshop and Audacity. Keywords: 3D modeling, animation, speech, synchronization |