MODELIRANJE U PIXLOGIC ZBRUSHU MODELING IN PIXLOGIC ZBRUSH Andrija Bernik, Zvonimir Sabati, Ivan Golub Sažetak Tema rada je izrada 3D modela korištenjem intuitivnih tehnika modeliranja u programskom alatu Pixlogic ZBrush. Kroz rad će se spomenuti glavne odlike i prednosti ovog programskog alata, detaljno prikazati i opisati sučelje programa te opisati osnovni alati za modeliranje i način na koji se oni koriste. Na kraju će biti prikazani i opisani procesi izrade nekoliko modela korištenjem tehnika modeliranja koje se ne mogu primjeniti u tradicionalnim 3D paketima poput Autodesk Maye, Autodesk 3D Studio Max i način na koji se ti modeli mogu prenijeti u ostale alate za rad s 3D modelima. KLJUČNE RIJEČI: 3D MODELIRANJE, AUTODESK MAYA, DIGITALNO KIPARSTVO, PIXLOGIC ZBRUSH Abstract This paper discusses the creation of 3D models using intuitive modeling techniques in a software tool Pixlogic ZBrush. Th e work will mention the main features and advantages of this software, detailed describtion of the softwares interface, describe the basic modeling tools and the way they are meant to be used. Eventually, the processes of making a few models will be shown and described using modeling techniques that cannot be applied in traditional 3D packages such as Autodesk Maya, Autodesk 3D Studio Max. Th e way in which these models can be added to other 3D softwares will be briefly described. KKEYWORDS: 3D MODELING, AUTODESK MAYA, DIGITAL SCULTPING, PIXLOGIC ZBRUSH |