USPOREDBA KORISNIČKIH SUČELJA STROJEVA ZA OFSETNI TISAK

THE COMPARISON OF USER INTERFACES FOR OFFSET PRINTING MACHINES

Martina Đurđek, Snježana Ivančić Valenko, Damir Modrić, Nikolina Bolčević

Sažetak

Korisnička sučelja susrećemo u svakodnevnom životu, a razvojem tehnologije usavršavaju se i korisnička sučelja različitih uređaja, pa tako i sučelja strojeva u ofsetnom tisku. Sve manje se viđaju strojevi sa velikim izbočenim tipkama zaprljanih bojom, a sve više se uvode zasloni osjetljivi na dodir. U radu su navedene prednosti i nedostaci korisničkih sučelja pojedinih tiskarskih strojeva. Provedeno je ispitivanje koje je pokazalo kakav je odnos radnika prema korisničkom sučelju nekadašnjih i današnjih tiskarskih strojeva. Radi se o strojevima koji su prema godini proizvodnje jedan od drugog stariji otprilike dvadesetak godina. Cilj istraživanja je napraviti usporedbu između korisničkih sučelja strojeva koji imaju istu funkciju, ali su različiti po načinu na koji se njima rukuje, te vidjeti kako se zaposlenici nose s njihovim razvojem.

KLJUČNE RIJEČI: OFSET, KORISNIČKA SUČELJA, RAZVOJ

Abstract

We encounter user interfaces in our everyday life. With the development of technology, user interfaces for diff erent devices are being improved, including the interfaces for the off set printing machines. Th e machines with large protruding buttons and dirty with color can be less seen whereas touch screens are being more frequently introduced. Th e paper presents the advantages and disadvantages of user interfaces of individual printing machines. A study has been conducted and it has shown what the attitude of employees towards the user interface of old and modern printing machines was. Th e machines diff er regarding their year of manufacture, which means the diff erence is around twenty years. Th e aim of the research is to make a comparison between the user interfaces of machines that have the same function, but are diff erent with regard to the way they are handled, and to see how employees deal with their development.

KEY WORDS: OFFSET, USER INTERFACES, DEVELOPEMENT

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