Animacije u e-literaturi

Magdalena Magličić1, Maja Turčić1
1Tehničko veleučilište Zagreb, Vrbik 8, Zagreb, Hrvatska


Medij e-knjige tijekom vremena se razvio do razine da nudi više različitih opcija integriranja animacija pored tekstualnog sadržaja, time pružajući mogućnost dodavanja interaktivnih elemenata i vizualnog utjecaja na željenu čitateljsku publiku. Pošto je implementacija pokretne grafike u bilo kojem obliku slojevit problem tehnološke i metodološke prirode, neizbježno se postavlja pitanje kako najbolje iskoristiti sve njegove prednosti. Cilj je ovog rada odgovoriti na pitanja od tehničkog interesa: koje su tipovi tehnologija pogodni za animacije u e-knjigama, te njihova kompatibilnost sa popularnim e-čitačima. Glavnina teorijskih informacija vezana je uz EPUB 3 standard, koji omogućuje izradu e-¬knjige na način koji je standardiziran i neovisan o uređaju, a uz to je dizajniran s namjerom približavanja web tehnologijama.
Ključne riječi: e-knjiga, animacija, EPUB 3

Animations in e-literature


The medium of e-books developed over time to offer several different options for integrating animations in addition to textual content, thus providing the ability to add interactive elements and visual impact on the desired audience. Since the implementation of motion graphics in any form is a multi-layered problem of technological and methodological nature, it inevitably raises the question of how best to take advantage of all its benefits. The aim of this paper is to answer questions of technical interest: what kind of technology is suitable for animations in e-books, and their compatibility with popular e-readers. Most of the theoretical information is related to the EPUB 3 standard, which enables the creation of e-books in a way that is standardized and independent of the device, and it is designed with the intention of approaching web technologies.
Keywords: e-book, animation, EPUB 3

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